Garb of the Vagabond

Lore

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Collection Benefits

The garb of the vagabond includes the cloak of the vagabond, the robe of the vagabond, the sandals of the vagabond and the staff of the vagabond.

When you wield the staff of the vagabond while wearing any two of the other items, each end gains the merciful property.

When you wield it while wearing all three of the other items, each end also gains the ki focus property.

Garb of the Vagabond Pieces and Abilities
PieceBody
Slot
Price
(gp)
Item
Level
Ability
Cloak of the vagabondShoulders9,00012thGain resistance 5 to cold and fire
Robe of the vagabondTorso6,00010thGain a +1 luck bonus to Armor Class and on all saving throws
Sandals of the vagabondFeet4,0008th+2 on initiative checks; immunity to exhaustion
Staff of the vagabond— (held)3,6008thStaff (both ends masterwork) is a +1/+1 quarterstaff if no other weapons are carried
Garb of the Vagabond Collection Benefits
Pieces WornBenefit
2 pieces and staffEach end of staff of the vagabond gains merciful property
All piecesEach end of staff of the vagabond gains merciful and ki focus properties

Cloak of the Vagabond

Price (Item Level): 9,000 gp (12th)

Body Slot: Shoulders

Caster Level: 11th

Aura: Moderate (DC 20); abjuration

Activation:

Weight: ½ lb.

This torn and tattered cloak is spattered with mud and looks to have been poorly made. Its original fabric was a particularly nauseating shade of yellow.

While wearing the cloak of the vagabond, you gain resistance 5 to cold and fire.

Prerequisites: Craft Wondrous Item, resist energy.

Cost to Create: 4,500 gp, 360 XP, 9 days.

Source: Complete Champion, page 139.

Robe of the Vagabond

Price (Item Level): 6,000 gp (10th)

Body Slot: Torso

Caster Level: 18th

Aura: Strong (DC 24); evocation

Activation:

Weight: 1 lb.

This badly stained robe looks as if it was deliberately cut to be unflattering on anyone. The fabric seems to be of poor quality and is dyed a questionable shade of brown-tinged green.

While wearing the robe of the vagabond, you gain a +1 luck bonus to Armor Class and on all saving throws.

Prerequisites: Craft Wondrous Item, miracle.

Cost to Create: 3,000 gp, 240 XP, 6 days.

Source: Complete Champion, page 141.

Sandals of the Vagabond

Price (Item Level): 4,000 gp (8th)

Body Slot: Feet

Caster Level: 11th

Aura: Moderate (DC 20); divination

Activation:

Weight: ½ lb.

The soles of these of dust-covered sandals are worn nearly paper-thin in spots, and the cracking leather straps seem likely to crumble to dust at any moment.

While wearing sandals of the vagabond, you gain a +2 luck bonus on initiative checks and immunity to exhaustion. You can still become fatigued normally, but any spell or effect that would cause you to become exhausted instead makes you merely fatigued. If you’re already fatigued, any effect that would cause you to become exhausted merely extends your fatigue for the number of rounds the exhaustion would have applied.

Prerequisites: Craft Wondrous Item, restoration.

Cost to Create: 2,000 gp, 160 XP, 4 days.

Source: Complete Champion, page 142.

Staff of the Vagabond

Price (Item Level): 3,600 gp (8th)

Body Slot: — (held)

Caster Level: 9th

Aura: Moderate (DC 19); transmutation

Activation:

Weight: 2 lb.

This battered, weatherbeaten stick looks far too flimsy and brittle to be usable as a quarterstaff⁠—​or even as a walking stick.

This masterwork/masterwork quarterstaff becomes a +1/+1 quarterstaff as long as you are carrying no other weapons. (Natural weapons or unarmed attacks don’t count, but weapons you carry in a bag of holding or other container do.)

Prerequisites: Craft Magic Arms and Armor, cure light wounds, monk.

Cost to Create: 1,500 gp (plus 600 gp for masterwork/masterwork quarterstaff), 120 XP, 3 days.

Source: Complete Champion, page 137.