Deck of Illusions

Price (Item Level): 8,100 gp (12th)

Body Slot:

Caster Level: 6th

Aura: Moderate; (DC 18) illusion

Activation: Standard (manipulation)

Weight: ½ lb.

This set of parchment cards is usually found in an ivory, leather, or wooden box. A full deck consists of thirty-six cards. When a card is drawn at random and thrown to the ground, a major image of a creature is formed. The figment lasts until dispelled. The illusory creature cannot move more than 30 feet away from where the card landed, but otherwise moves and acts as if it were real. At all times it obeys the desires of the character who drew the card. When the illusion is dispelled, the card becomes blank and cannot be used again. If the card is picked up, the illusion is automatically and instantly dispelled. The cards in a deck and the illusions they bring forth are summarized on the following table. (Use one of the first two columns to simulate the contents of a full deck using either ordinary playing cards or tarot cards.)

Alternately, if you are using a VTT (virtual table top) system like Roll20, you can simply roll 1d36 and reroll expended results. In Roll20, the command to type in chat is: /r 1d36

1d36Playing CardTarot CardCreature
1Ace of heartsIV. The EmperorRed dragon
2King of heartsKnight of swordsMale human fighter and four guards
3Queen of heartsQueen of stavesFemale human wizard
4Jack of heartsKing of stavesMale human druid
5Ten of heartsVII. The ChariotCloud giant
6Nine of heartsPage of stavesEttin
7Eight of heartsAce of cupsBugbear
8Two of heartsFive of stavesGoblin
 
1d36Playing CardTarot CardCreature
9Ace of diamondsIII. The EmpressBeholder
10King of diamondsTwo of cupsMale elf wizard and female apprentice
11Queen of diamondsQueen of swordsHalf-elf ranger (female)
12Jack of diamondsXIV. TemperanceHarpy
13Ten of diamondsSeven of stavesMale half-orc barbarian
14Nine of diamondsFour of pentaclesOgre mage
15Eight of diamondsAce of pentaclesGnoll
16Two of diamondsSix of pentaclesKobold
 
1d36Playing CardTarot CardCreature
18Ace of spadesII. The High PriestessLich
19King of spadesThree of stavesThree male human clerics
20Queen of spadesFour of cupsMedusa
21Jack of spadesKnight of pentaclesMale dwarf paladin
22Ten of spadesSeven of swordsFrost giant
23Nine of spadesThree of swordsTroll
24Eight of spadesAce of swordsHobgoblin
25Two of spadesFive of cupsGoblin
 
1d36Playing CardTarot CardCreature
27Ace of clubsVIII. StrengthIron golem
28King of clubsPage of pentaclesThree male halfling rogues
29Queen of clubsTen of cupsPixies
30Jack of clubsNine of pentaclesFemale half-elf bard
31Ten of clubsNine of stavesHill giant
32Nine of clubsKing of swordsOgre
33Eight of clubsAce of stavesOrc
34Two of clubsFive of cupsKobold
 
1d36Playing CardTarot CardCreature
35JokerTwo of pentaclesIllusion of deck’s owner
36JokerTwo of stavesIllusion of deck’s owner (sex reversed)

A randomly generated deck is usually complete (11–100 on d%), but may be discovered (01–10) with 1d20 of its cards missing. If cards are missing, reduce the price by a corresponding amount.

Prerequisites: Craft Wondrous Item, major image.

Cost to Create: 4,050 gp, 324 XP, 9 days.

Source: Dungeon Master’s Guide (version 3.5), page 254. There are actually 36 cards in the table, not 34, and the descriptive text has been altered to reflect this.