Bag of Tricks

Price (Item Level): See table

Body Slot:

Caster Level: See table

Aura: See table

Activation: Standard (manipulation)

Weight:

This small sack appears normal and empty. However, anyone reaching into the bag feels a small, fuzzy ball. If the ball is removed and tossed up to 20 feet away, it turns into an animal. The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), at which point it disappears. It can follow any of the commands described in the Handle Animal skill. Each of the three kinds of a bag of tricks produces a different set of animals. Use the following tables to determine what animals can be drawn out of each.

The heavy warhorse appears with harness and tack and accepts the character who drew it from the bag as a rider.

Animals produced are always random, and only one may exist at a time. Up to ten animals can be drawn from the bag each week.

Tables: Bag of Tricks Animals by Bag Color
GrayRustTan
d%Animald%Animald%Animal
01–30Bat01–30Wolverine01–30Brown bear
31–60Rat31–60Wolf31–60Lion
61–75Cat61–85Boar61–80Heavy warhorse
76–90Weasel86–100Black bear81–90Tiger
91–100Badger91–100Rhinoceros
Table: Bag of Tricks Costs
Bag
Color
Cost to CreateItem
Level
S.N.A.
Spell
Caster
Level
Conjuration
Aura
Price (gp)gpXPDays
Gray9004503614thII3rdFaint; (DC 16)
Rust3,0001,50012037thIII5thFaint; (DC 17)
Tan6,3003,150252710thV9thModerate; (DC 19)

Prerequisites: Craft Wondrous Item, summon nature’s ally spell indicated in the “S.N.A. Spell” column of the costs table.

Cost to Create: See table.

Source: Dungeon Master’s Guide (version 3.5), page 248.