Frostfell Figurine of Wondrous Power

Each of the several kinds of frostfell figurines of wondrous power appears to be a miniature statuette of a creature an inch or so high. When the figurine is tossed down and the correct command word spoken, it becomes a living creature of normal size. The creature obeys and serves its owner. The creature understands Common but does not speak.

If a frostfell figurine of wondrous power is broken or destroyed in its statuette form, it is forever ruined. All magic is lost, its power departed. If slain in animal form, the figurine simply reverts to a statuette that can be used again at a later time.

Frostfell figurines of wondrous power differ from the standard figurines of wondrous power in that they are always quite cold to the touch. A character who carries a frostfell figurine of wondrous power gains resistance to cold 10 as long as it is in figurine form.

The statistics block below contains details for more than one type of frostfell figurine of wondrous power. Use the horizontal scrollbar below it to display the desired one or select from the links below that. The name of a particular figurine hyperlinks to its description below.

Basalt Glyptodon Coral Zeuglodon Diamond Ice Toad Iron Megaloceros Malachite Smilodon
Price (Item Level): 32,000 gp (12th) 42,000 gp (12th) 33,000 gp (13th) 27,000 gp (14th) 36,000 gp (12th)
Body Slot:
Caster Level: 11th 11th 11th 11th 11th
Aura: Moderate; (DC 20) transmutation Moderate; (DC 20) transmutation Moderate; (DC 20) transmutation Moderate; (DC 20) transmutation Moderate; (DC 20) transmutation
Activation: Standard (command) Standard (command) Standard (command) Standard (command) Standard (command)
Weight:
Prerequisites: Craft Wondrous Item, animate objects, stoneskin. Craft Wondrous Item, animate objects, Craft Wondrous Item, animate objects, blur. Craft Wondrous Item, Craft Construct, animate objects. Craft Wondrous Item, animate objects, keen edge.
Cost to Create: 16,000 gp, 1,280 XP, 32 days. 21,000 gp, 1,680 XP, 42 days. 18,500 gp, 1,320 XP, 33 days. 13,500 gp, 1,080 XP, 27 days. 18,000 gp, 1,440 XP, 36 days.

Basalt GlyptodonCoral ZeuglodonDiamond Ice ToadIron MegalocerosMalachite Smilodon

Descriptions

Basalt Glyptodon: When animated, a basalt glyptodon acts in all ways like a normal glyptodon under the command of its possessor. Unlike a normal glyptodon, a basalt glyptodon has damage reduction 5/—. The item can be used once per week for up to 6 hours per use. When 6 hours have passed or when the command word is spoken, a basalt glyptodon once again becomes a tiny statuette.

Coral Zeuglodon: A coral zeuglodon can only be animated in any body of water large enough to hold the actual creature; it must be thrown into the water and the command word spoken immediately for it to animate. If the command word is not spoken, the coral zeuglodon sinks to the bottom. A coral zeuglodon remains brightly colored when animated, and acts in all ways like a normal zeuglodon under the command of its possessor, except that it has a swim speed of 120 feet. The item can be used up to twice per week for up to 4 hours per use. When a coral zeuglodon returns to figurine form, it magically reappears in the hand of its owner, despite any physical distance between the two. If the owner is dead or on another plane, a coral zeuglodon instead sinks to the bottom of the sea when it returns to figurine form.

Diamond Ice Toad: A diamond ice toad acts as a normal ice toad when animated, except that it remains transparent and crystalline in appearance. It remains under the command of its possessor, and gains the benefits of concealment (20% miss chance) due to its transparent nature. It can be activated up to two times per week for 1 hour per use.

Iron Megaloceros: When animated, an iron megaloceros acts in all ways like a normal megaloceros under the command of its possessor, except that it is a construct made of iron. It possesses damage reduction 5/adamantine, and has immunity to poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to extra damage from critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but can be repaired. An iron megaloceros has darkvision 60 ft. and low-light vision. It has no Constitution score, but it does have 10-sided Hit Dice and 30 bonus hit points, granting it 63 hit points total. It can be affected normally by rust attacks, such as that of a rust monster or a rusting grasp spell. It functions in all other ways like a standard megaloceros. The item can be used up to twice a week for up to 6 hours per use.

Malachite Smilodon: When animated, a malachite smilodon acts in all ways like a normal smilodon under the command of its possessor, except that its fangs are exceptionally sharp. They threaten a critical hit on a roll of 17–20, and do ×3 damage on a successful critical hit. The item may be used once per day for up to 2 hours. If slain in animal form, a malachite smilodon cannot be brought back from statuette form for one full week.

Source: Frostburn, page 109.