From the mighty Moradin down to the local toolmaker, a dwarf smith’s quality is tied to her forge. Without a forge, no smith can create even the simplest of tools. With the right forge, a skilled smith can create masterpieces of art and design, objects that will live through the centuries long after the smith herself has died. Given the dwarven drive for excellence, it is little wonder that the dwarves have perfected magic forges to help them in their crafts and allow them to create works that will live on beyond their deaths.
All forges are built in a specific location and cannot normally be moved from that location. (A major expedition with teams of mules might be able to haul a forge to a new locale, but this would be an extraordinary event.) As immobile magic items, the sample magic forges presented here are priced at about one-fourth the cost of a comparable portable magic item.
A character using the Craft skill can voluntarily increase the DC by 10 to craft an item more quickly. In fact, a character can increase the DC by any multiple of 10 (10, 20, 30, and so on), using the same rules. When using magic items that grant large competence bonuses to skill checks, such as many of these forges, increasing the DC by a large amount can dramatically speed the creation time for an expensive item (such as adamantine mountain plate armor).
Price (Item Level): 10,000 gp (12th)
Body Slot: —
Caster Level: 18th
Aura: Strong; (DC 24) conjuration
Activation: See text
Weight: Generally immobile
This magic forge grants a dwarf who uses it a +20 competence bonus on Craft (armorsmithing) checks made using the forge. In conjunction with voluntarily increasing the DC by 20, a smith working at this forge can craft expensive armor in a dramatically reduced time.
Prerequisites: Craft Wondrous Item, fabricate, creator must be a dwarf with 20 ranks in Craft (armorsmithing)
Cost to Create: 5,000 gp, 400 XP, 10 days.
Price (Item Level): 8,000 gp (11th)
Body Slot: —
Caster Level: 15th
Aura: Strong; (DC 22) conjuration
Activation: See text
Weight: Generally immobile
A dwarf using this forge for any purpose need not eat, sleep, or even breathe while he continues to work at the forge, and he can work indefinitely without tiring. When using the forge to craft an item, the user multiplies his check result by the item’s DC and then by 3 to determine his progress on a weekly (in sp) or daily (in cp) basis.
Prerequisites: Craft Wondrous Item, create food and water, regenerate, creator must be a dwarf.
Cost to Create: 4,000 gp, 320 XP, 8 days.
Price (Item Level): 15,000 gp (14th)
Body Slot: —
Caster Level: 12th
Aura: Strong; (DC 21) conjuration
Activation: See text
Weight: Generally immobile
A dwarf using this forge can create magic weapons and armor as if he had the Craft Magic Arms and Armor feat.
Prerequisites: Craft Wondrous Item, permanency, creator must be a dwarf.
Cost to Create: 7,500 gp, 600 XP, 15 days.
Price (Item Level): 10,000 gp (12th)
Body Slot: —
Caster Level: 18th
Aura: Strong; (DC 24) conjuration
Activation: See text
Weight: Gerneally immobile
This magic forge grants a dwarf who uses it a +20 competence bonus on Craft (weaponsmithing) checks made using the forge. In conjunction with voluntarily increasing the DC by 20, a smith working at this forge can craft expensive weapons in a dramatically reduced time.
Prerequisites: Craft Wondrous Item, fabricate, creator must be a dwarf with 20 ranks in Craft (weaponsmithing).
Cost to Create: 5,000 gp, 400 XP, 10 days.
Price (Item Level): 20,000 gp (15th)
Body Slot: —
Caster Level: 12th
Aura: Strong; (DC 21) evocation
Activation: See text
Weight: Generally immobile
This magical forge provides spell prerequisites for a dwarf who uses it to craft magic items. The forge allows its user to create magic items as if he were able to cast any spell with the fire descriptor, using his character level as the caster level. The forge does not replace any other prerequisites or costs, including item creation feats, minimum caster level, and gold and XP costs.
Prerequisites: Craft Wondrous Item, fireball, flame blade, or flame strike, creator must be a dwarf.
Cost to Create: 10,000 gp, 800 XP, 20 days.
Source: Races of Stone, page 166.