Necklace of Dragon’s Teeth

Price (Item Level): 24,000 gp (15th)

Body Slot:

Caster Level: 10th

Aura: Moderate; (DC 20) conjuration

Activation: Standard (manipulation)

Weight:

This is a simple leather cord strung with pierced fangs, each about 2 inches long.

A thrown fang grows from a necklace of dragon’s teeth grows into a draconic myrmidon that acts on your turn on the following round (see the statistics block below). The myrmidon remains for 10 rounds or until it is slain, and either defends you loyally or attacks a target of your choice. The myrmidon understands your spoken commands regardless of the language you speak.

The ends of the necklace can be loosely tied so that it can be worn around the neck. (It does not count as an item worn around the neck for the purpose of determining which of a character’s magic items are effective.) A strand initially has twelve fangs, though it can be discovered with fewer fangs than this (reduce the price proportionately).

Lore: Legends say that in the early days of the world, nearly all human life was wiped out in a great catastrophe. Sphenos, the Great Wyrm of the Earth, took pity on the few survivors and gave a bag filled with his own teeth to the farmer Imguten, telling him to sow them behind him in the earth as he walked. From the scattered teeth arose new people, the children of earth. (Knowledge [religion] DC 15)

Imguten saved some of the teeth against future need. Generations later, when his descendants were being threatened by barbarians, they found the sack and planted the remaining teeth. These teeth then sprang up into fierce warriors who drove back the invading horde. These strings are made in remembrance of that miracle. (Knowledge [religion] DC 20)

Prerequisites: Craft Wondrous Item, summon monster IV.

Cost to Create: 12,000 gp, 960 XP, 24 days.

Draconic Myrmidon (CR 4)

Draconic human warrior 4

LN Medium humanoid

Init +0; Senses darkvision 60 ft., low-light vision; Listen +3, Spot +5

Language Common

AC 18, touch 10, flat-footed 18

hp 26 (4 HD)

Immune normal disease

Fort +6, Ref +1, Will +2; +4 against magic sleep and paralysis

Speed 20 ft. (4 squares)

Melee mwk longsword +9 (1d8+3/19–20) or

Melee 2 claws +7 (1d3+3)

Base Atk +4; Grp +7

Atk Options Blind-Fight

Abilities Str 16, Dex 11, Con 14, Int 10, Wis 9, Cha 10

Feats Blind-Fight, Iron Will [bonus], Weapon Focus (longsword)

Skills Intimidate +8, Listen +3, Spot +5

Possessions breastplate, heavy steel shield, masterwork longsword

Source: Races of the Dragon, page 124.