Price: +1 bonus
Property: Melee weapon
Caster Level: 7th
Aura: Moderate; (DC 18) necromancy
Activation: — and free (command)
This weapon has a blood-red tint.
Every time a bloodfeeding weapon deals damage to a living creature, it gains 1 “blood point,” which it can store for up to 1 hour. The weapon can store a maximum of 10 blood points. This effect is continuous and requires no activation.
When you deal damage to a creature while wielding a bloodfeeding weapon, you can activate the weapon to spend up to 5 stored blood points. Each blood point you spend in this way deals an extra 2 points of damage to that creature. The weapon doesn’t gain any blood points from a strike on which you use this ability.
Prerequisites: Craft Magic Arms and Armor, vampiric touch.
Cost to Create: Varies.
Source: Magic Item Compendium, page 29.