Defensive Surge [Property]

Price: +1 bonus

Property: Melee weapon

Caster Level: 5th

Aura: Faint; (DC 17) abjuration

Activation: Swift (command)

This weapon is thicker and heavier than a normal weapon of its type, but it feels well balanced. Its hilt or grip is set with a smoothly rounded topaz.

After a successful melee attack with a defensive surge weapon in any round in which you use the Combat Expertise feat or fight defensively, you can activate the weapon and gain an additional +2 bonus to Armor Class until the start of your next turn.

This ability is usable a number of times per day equal to 1 + your Int bonus (if any). Once you activate this property, it can’t be activated by any other creature until the following day.

Prerequisites: Craft Magic Arms and Armor, shield.

Cost to Create: Varies.

Source: Magic Item Compendium, page 32.