Dislocator [Property]

Price: +1 bonus

Property: Weapon

Caster Level: 12th

Aura: Strong; (DC 21) conjuration

Activation: Swift (mental)

Discolorations in the surface of this weapon appear, then fade in a random pattern. An elaborate handle contains a thumb-sized indent.

When you activate a dislocator weapon, the next successful attack you make before the end of your turn causes your target to be teleported up to 10 feet in any direction you choose (Will DC 17 negates). You can’t teleport a target into an occupied space (such an attempt automatically fails and wastes the effect).

Projectile weapons bestow this property on their ammunition.

A dislocator weapon functions three times per day.

Prerequisites: Craft Magic Arms and Armor, teleport.

Cost to Create: Varies.

Source: Magic Item Compendium, page 32.

Dislocator, Greater [Property, Synergy]

Price: +1 bonus

Property: Weapon

Caster Level: 12th

Aura: Strong; (DC 21) conjuration

Activation: Swift (mental)

Synergy Prerequisite: Dislocator

Brilliant discolorations in the surface of this weapon appear, then fade in a random pattern. An elaborate handle contains a thumb-sized indent coated in gold filigree.

This property functions as a dislocator weapon, except the target can be teleported up to 30 feet in any direction (Will DC 20 negates).

Prerequisites: Craft Magic Arms and Armor, greater teleport.

Cost to Create: Varies.

Source: Magic Item Compendium, page 33.