Dread [Property]

Price (Item Level): +7 bonus (varies)

Property: Weapon

Caster Level: 22nd

Aura: Overwhelming; (DC 26) conjuration

Activation:

A dread weapon excels at attacking one type of creature. Against its designated foe, its effective enhancement bonus is +4 better than its normal enhancement bonus. Further, it deals +4d6 points of bonus damage against the foe, and if it scores a successful critical hit against the foe, that creature must make a Fortitude save (DC 27) or be destroyed instantly and turned to dust. (This even affects creatures immune to critical hits or death magic.)

To randomly determine a dread weapon’s designated foe, roll on the following table.

d%Designated Foed%Designated Foe
01–05Aberrations58–60Humanoids, orc
06–09Animals61–65Magical beasts
10–16Constructs66–70Monstrous humanoids
17–22Dragons71–72Oozes
23–27Elementals73Outsiders, air
28–32Fey74–76Outsiders, chaotic
33–39Giants77Outsiders, earth
40Humanoids, aquatic78–80Outsiders, evil
41–42Humanoids, dwarf81Outsiders, fire
43–44Humanoids, elf82–84Outsiders, good
45Humanoids, gnoll85–87Outsiders, lawful
46Humanoids, gnome88Outsiders, water
47–49Humanoids, goblinoid89–90Plants
50Humanoids, halfling91–98Undead
51–54Humanoids, human99–100Vermin
55–57Humanoids, reptilian

Prerequisites: Craft Magic Arms and Armor, Craft Epic Magic Arms and Armor, summon monster IX.

Cost to Create: Varies.

Source: Standard Reference Document under Open Game License v1.0a, which updated this item property originally published in the Epic Level Handbook, page 130.