Enervating [Property]

Price: +2 bonus

Property: Weapon

Caster Level: 11th

Aura: Moderate; (DC 20) necromancy

Activation:

This weapon looks worn and its blade has ruddy tinge, as though it has been stained with blood. Four blood-red rubies surround the weapon’s bronze pommel.

When you score a critical hit against a living creature with an enervating weapon, the weapon bestows one negative level on the target.

Assuming the subject survives, it regains lost levels after 1 hour. Usually, negative levels have a chance of permanently draining a victim’s levels, but the negative levels from the enervating property don’t last long enough to do so.

Prerequisites: Craft Magic Arms and Armor, enervation.

Cost to Create: Varies.

Source: Magic Item Compendium, page 34.

Soulbreaker [Property, Synergy]

Price: +1 bonus

Property: Weapon

Caster Level: 17th

Aura: Strong; (DC 23) necromancy

Activation:

Synergy Prerequisite: Enervating

Shrouded by motes of darkness, this weapon is the color of a deep bruise.

This weapon functions as an enervating weapon. However, a negative level gained from an attack from a soulbreaker weapon doesn’t fade 1 hour later. Instead, 24 hours after being struck, if the negative level or levels have not been purged, the subject must succeed on a DC 18 Fortitude save for each negative level or lose a character level.

Prerequisites: Craft Magic Arms and Armor, energy drain.

Cost to Create: Varies.

Source: Magic Item Compendium, page 44.

Souldrinking [Property, Synergy]

Price: +1 bonus

Property: Melee weapon

Caster Level: 5th

Aura: Faint; (DC 17) necromancy

Activation:

Synergy Prerequisite: Enervating

A barely perceptible shadow, in the shape of a screaming humanoid face, seems to flicker on this weapon.

This weapon functions as an enervating weapon. In addition, when a souldrinking weapon scores a critical hit on a living creature, it grants you 5 temporary hit points and a +2 morale bonus on melee damage rolls. The temporary hit points don’t stack with temporary hit points from any other source. This effect fades after 10 minutes.

Prerequisites: Craft Magic Arms and Armor, vampiric touch.

Cost to Create: Varies.

Source: Magic Item Compendium, page 44.