Price: +1 bonus
Property: Light melee weapon
Caster Level: 7th
Aura: Moderate; (DC 18) transmutation
Activation: —
A light melee weapon (usually a dagger) with the fierce property is particularly effective in a grapple. Its wielder doesn’t take the –4 penalty for attacking with a weapon while grappling, and the weapon deals an extra 1d6 points of damage in a grapple for every size category the target is bigger than the wielder. For example, a halfling armed with a +1 fierce dagger would deal an extra 2d6 points of damage when being grappled by an ogre.
Prerequisites: Craft Magic Arms and Armor, freedom of movement.
Cost to Create: Varies.
Source: Complete Warrior, page 135. Originally published in there as the “last resort” property. It was renamed here to be less wordy and to use a real adjective. Also changed the property to be limited to light melee weapons.