Fierce [Property]

Price: +1 bonus

Property: Light melee weapon

Caster Level: 7th

Aura: Moderate; (DC 18) transmutation

Activation:

A light melee weapon (usually a dagger) with the fierce property is particularly effective in a grapple. Its wielder doesn’t take the –⁠4 penalty for attacking with a weapon while grappling, and the weapon deals an extra 1d6 points of damage in a grapple for every size category the target is bigger than the wielder. For example, a halfling armed with a +1 fierce dagger would deal an extra 2d6 points of damage when being grappled by an ogre.

Prerequisites: Craft Magic Arms and Armor, freedom of movement.

Cost to Create: Varies.

Source: Complete Warrior, page 135. Originally published in there as the “last resort” property. It was renamed here to be less wordy and to use a real adjective. Also changed the property to be limited to light melee weapons.