Flaming [Property]

Price: +1 bonus

Property: Weapon

Caster Level: 10th

Aura: Moderate; (DC 20) evocation

Activation: Standard (command)

Upon command, a flaming weapon is sheathed in fire. The fire does not harm the wielder. The effect remains until another command is given. A flaming weapon deals an extra 1d6 points of fire damage on a successful hit.

Bows, crossbows, and slings so crafted bestow the fire energy upon their ammunition.

Prerequisites: Craft Magic Arms and Armor and flame blade, flame strike, or fireball.

Cost to Create: Varies.

Source: Dungeon Master’s Guide, page 224.

Flaming Burst [Property, Synergy]

Price: +1 bonus

Property: Weapon

Caster Level: 12th

Aura: Strong; (DC 22) evocation

Activation: Standard (command); see text

Synergy Prerequisite: Flaming

A flaming burst weapon functions as a flaming weapon.

In addition, the weapon automatically explodes with flame upon a successful critical hit, dealing extra fire damage as set out on the table below. This fire does not harm you or any creature other than the target. This is a continuous effect and requires no activation. Even if the weapon has not been activated to deal the extra 1d6 points of fire damage that comes from the flaming property, the weapon still deals its extra fire damage on a successful critical hit.

Critical
Multiplier
Extra Fire
Damage
×21d10
×32d10
×43d10

Projectile weapons bestow this property upon their ammunition.

Prerequisites: Craft Magic Arms and Armor and flame blade, flame strike, or fireball.

Cost to Create: Varies.

Source: Dungeon Master’s Guide, page 224.