Ghost Touch [Property]

Price: +1 bonus

Property: Weapon

Caster Level: 9th

Aura: Moderate; (DC 20) conjuration

Activation:

A ghost touch weapon deals damage normally against incorporeal creatures, regardless of its bonus. (An incorporeal creature’s 50% chance to avoid damage does not apply to attacks with ghost touch weapons.) The weapon can be picked up and moved by an incorporeal creature at any time. A manifesting ghost can wield the weapon against corporeal foes. Essentially, a ghost touch weapon counts as either corporeal or incorporeal at any given time, whichever is more beneficial to the wielder.

Prerequisites: Craft Magic Arms and Armor, plane shift.

Cost to Create: Varies.

Source: Dungeon Master’s Guide, page 224.

Ghost Strike [Property, Synergy]

Price: +1 bonus

Property: Melee weapon

Caster Level: 11th

Aura: Moderate; (DC 20) conjuration

Activation:

Synergy Prerequisite: Ghost touch

Fine tendrils of white smoke slowly rise from this weapon’s surface.

A ghost strike weapon functions as a ghost touch weapon. In addition, sneak attacks and critical hits made with a ghost strike weapon against an undead creature affect it as if it were a living creature.

Prerequisites: Craft Magic Arms and Armor, undeath to death.

Cost to Create: Varies.

Source: Magic Item Compendium, page 35. Originally published in Libris Mortis, page 77, as a non-synergy property.

Incorporeal Binding [Property, Synergy]

Price: +1 bonus

Property: Melee weapon

Caster Level: 9th

Aura: Moderate; (DC 19) conjuration

Activation:

Synergy Prerequisite: Ghost touch

This weapon is simple in design and appears misty gray, even though the base material used in its construction has a distinct color of its own.

An incorporeal binding weapon functions as a ghost touch weapon. In addition, when this weapon strikes an incorporeal creature, it emits a single pulse of gray energy that temporarily anchors the target more firmly to the material world. An incorporeal creature damaged by this weapon loses the benefit of its incorporeal miss chance (50%) and its 50% chance to ignore spells for 1 round. It does, however, retain all other benefits of incorporealness, including immunity to all nonmagical attack forms, the ability to pass through solid objects, and a deflection bonus to AC equal to its Charisma bonus (if any).

Prerequisites: Craft Magic Arms and Armor, dimensional anchor, plane shift.

Cost to Create: Varies.

Source: Magic Item Compendium, page 38.