Illusion Bane [Property]

Price: +1 bonus

Property: Weapon

Caster Level: 10th

Aura: Moderate; (DC 20) divination

Activation: — and swift (command)

Worked into the grip of this weapon is an iron cross set in the center of two concentric circles.

Any attack with an illusion bane weapon ignores any miss chance created by an illusion effect (including effects that mimic illusions, such as a displacer beast’s displacement effect). However, you must still target the correct square when making an attack against a for that has total concealment. This is a continuous effect and requires no activation.

In addition, once per day you can activate an illusion bane weapon to destroy illusion effects. This ability can take one of two forms:

After hitting a creature, you can activate the weapon in the same round to make a dispel check (1d20+10) against each illusion spell currently affecting the target. This effect essentially acts as a targeted dispel magic spell, but it functions only against magic of the illusion school. You must make a separate check for each illusion spell affecting the target.

Alternatively, you can attempt to dispel a single illusion by touching it with the illusion bane weapon and speaking the appropriate command word. For example, touching a silent image spell (or an image generated by the mirror image spell) with the weapon subjects it to the dispel check immediately. A successful check against any part of the illusion dispels the whole effect, so dispelling one mirror image ends the spell entirely for the target creature.

Lore: An illusion bane weapon functions much like the dispel magic spell, but only against illusion effects (Knowledge [arcana] DC 25).

Prerequisites: Craft Magic Arms and Armor, true seeing, dispel magic.

Cost to Create: Varies.

Source: Magic Item Compendium, page 36.

Illusion Theft [Property, Synergy]

Price: +2 bonus

Property: Weapon

Caster Level: 17th

Aura: Strong; (DC 23) divination

Activation: Standard (command)

Synergy Prerequisite: Illusion bane

This dark metal weapon is crafted of black iron and adamantine worked into a simple design. Set into its pommel or grip is a cut and polished piece of quartz.

An illusion theft weapon functions as an illusion bane weapon. In addition, such a weapon allows you to disrupt opponents’ illusions and transfer their protective qualities to yourself. The first illusion spell that this weapon dispels with its illusion bane property is automatically stored within it. This ability functions like the spell storing property, with the following exceptions.

The stored spell is preserved as originally cast in every way, except that its duration is effectively arrested at the time you steal it. As soon as the spell is stored, you immediately become aware of its effect and its remaining duration, and you can activate it at any time. You can choose a different target to be affected by the stored spell if you so desire. When the spell is activated, the duration begins passing again as if no time had elapsed.

Once a stored illusion spell has been discharged, you cannot activate the weapon’s illusion theft property again until you have successfully dispelled another illusion (using the illusion bane property), which is then stored within the weapon.

Prerequisites: Craft Magic Arms and Armor, true seeing, dispel magic.

Cost to Create: Varies.

Source: Magic Item Compendium, page 37.