This weapon has a twisted haft or grip and spikes along its blade, head, or point.
A maiming weapon twists and digs into the flesh of its target, rending, tearing, smashing, and bruising it. Whenever you score a critical hit with this weapon, it deals an amount of extra damage depending on its critical multiplier.
| Critical Multiplier | Extra Damage |
|---|---|
| ×2 | 1d6 |
| ×3 | 2d6 |
| ×4 | 3d6 |
Prerequisites: Craft Magic Arms and Armor, keen edge.
Cost to Create: Varies.
Source: Magic Item Compendium, page 38. Originally published in Miniatures Handbook, page 40, in a more powerful version.