Psychic [Property]

Price: +2 bonus

Property: Weapon

Caster/Manifester Level: 17th/17th

Aura: Strong; (DC 23) no school/clairsentience

Activation: —

This weapon has an inner glow of varying brightness. It glows more brightly when brought near those with psionic ability.

A psychic weapon’s power depends on its wielder. It gains an enhancement bonus based on the wielder’s current power point reserve, as shown on the table below. (This benefit doesn’t stack with the weapon’s normal enhancement bonus.) The weapon’s enhancement bonus decreases (to a minimum of +1) as the wielder spends power points, and it increases whenever the wielder gains enough power points (by any means) to put his power point reserve into the next higher category.

Power Point
Reserve
Enhancement
Bonus
0*+1
1–29+2
30–79+3
80–129+4
130 or higher+5
  • Includes any wielder without power points.

Prerequisites (M): Craft Magic Arms and Armor, wish.

Prerequisites (P): Craft Psionic Arms and Armor, reality revision.

Cost to Create: Varies.

Source: Magic Item Compendium, page 41. Originally published in Expanded Psionics Handbook, page 166.