Psychokinetic [Property]

Price: +1 bonus

Property: Weapon

Caster Level: 10th

Aura: Moderate; (DC 20) evocation

Activation: Standard (command)

This silvery-white weapon has a smooth sheen and is difficult to grip tightly.

Upon command, a psychokinetic weapon glows from the inside with lethal psionic energy. Such a weapon deals an extra 1d4 points of force damage on a successful hit. This extra damage is not affected by damage reduction, and it affects incorporeal creatures even if the attack would normally miss due to the incorporeal miss chance. The energy does not harm you while wielding the weapon.

Projectile weapons bestow this property upon their ammunition.

Prerequisites: Craft Magic Arms and Armor, blast of force or concussive blast {XPH 85}.

Cost to Create: Varies.

Source: Magic Item Compendium, page 41.

Psychokinetic Burst [Property, Synergy]

Price: +1 bonus

Property: Weapon

Caster Level: 12th

Aura: Strong; (DC 21) evocation

Activation: Standard (command) and —

Synergy Prerequisite: Psychokinetic

Silvery-black and potent, this weapon is very smooth and difficult to grip tightly.

This weapon functions as a psychokinetic weapon.

In addition, the weapon releases a blast of destructive psionic energy on a successful critical hit, dealing extra force damage as set out in the table below. (This effect activates even if the target is not normally subject to extra damage from critical hits.) This burst does not harm you or any creature other than the target. This is a continuous effect and requires no activation. Even if the weapon has not been activated to deal extra damage because of the psychokinetic property, the weapon still deals its extra force damage on a successful critical hit.

Critical
Multiplier
Extra Force
Damage
×21d6
×32d6
×43d6

This extra damage is not affected by damage reduction, and it affects incorporeal creatures even if the attack would normally miss due to the incorporeal miss chance.

Projectile weapons bestow this property upon their ammunition.

Prerequisites: Craft Magic Arms and Armor, blast of force or concussive blast {XPH 85}.

Cost to Create: Varies.

Source: Magic Item Compendium, page 41.