Shock [Property]

Price: +1 bonus

Property: Weapon

Caster Level: 8th

Aura: Moderate; (DC 18) evocation

Activation: Standard (command)

Upon command, a shock weapon is sheathed in crackling electricity. The electricity does not harm the wielder. The effect remains until another command is given. A shock weapon deals an extra 1d6 points of electricity damage on a successful hit.

Bows, crossbows, and slings so crafted bestow the electricity energy upon their ammunition.

Prerequisites: Craft Magic Arms and Armor, call lightning or lightning bolt.

Cost to Create: Varies.

Source: Dungeon Master’s Guide, page 225.

Shocking Burst [Property, Synergy]

Price: +1 bonus

Property: Weapon

Caster Level: 10th

Aura: Moderate; (DC 19) evocation

Activation: Standard (command); see text

Synergy Prerequisite: Shock

A shocking burst weapon functions as a shock weapon. In addition, the weapon automatically explodes with electricity upon a successful critical hit, dealing extra electricity damage as set out on the table below. This electricity does not harm you or any creature other than the target. This is a continuous effect and requires no activation. Even if the weapon has not been activated to deal the extra 1d6 points of electricity damage that comes from the shock property, the weapon still deals its extra electricity damage on a successful critical hit.

Critical
Multiplier
Extra
Electricity
Damage
×21d10
×32d10
×43d10

Bows, crossbows, and slings so crafted bestow the electricity energy upon their ammunition.

Prerequisites: Craft Magic Arms and Armor, call lightning or lightning bolt.

Cost to Create: Varies.

Source: Dungeon Master’s Guide, page 225.