A wounding weapon deals 1 point of Constitution damage from blood loss when it hits a creature. A critical hit does not multiply the Constitution damage. Creatures immune to critical hits (such as plants and constructs) are immune to the Constitution damage dealt by this weapon.
Prerequisites: Craft Magic Arms and Armor, mage’s sword.
Cost to Create: Varies.
Source: Dungeon Master’s Guide, page 226.
A greater wounding weapon deals 2 points of Constitution damage from blood loss when it hits a creature. A critical hit does not multiply the Constitution damage. Creatures immune to critical hits (such as plants and constructs) are immune to the Constitution damage dealt by this weapon.
Prerequisites: Craft Magic Arms and Armor, mage’s sword.
Cost to Create: Varies.
Source: Monster Manual II, page 62. This property has been updated to version 3.5 as given on page 4 of D&D® V.3.5 Accessory Update for Monster Manual II. It has further been modified to have the wounding property as a synergy prerequisite and its price reduced to a +2 bonus as it still comes to a total of +4 when the wounding property is included.