Price (Item Level): 167 gp (2nd)
Body Slot: — (held)
Caster Level: 4th
Aura: Faint; (DC 17) necromancy
Activation: —
Weight: —
This +1 arrow sticks into its target on a successful hit and embeds itself in the wound. A burrowing arrow must be pulled out before natural healing can occur, and this removal deals a further 1d8 points of damage. If the target receives magical healing, the burrowing arrow immediately deals 1d8 points of damage as the magic forces it out of the wound.
Prerequisites: Craft Magic Arms and Armor, inflict light wounds.
Cost to Create: 87 gp, 6 XP, 1 day.
Source: Complete Warrior, page 135.