Price (Item Level): 2,282 gp (6th)
Body Slot: —
Caster Level: 13th
Aura: Strong; (DC 21) necromancy
Activation: —
This +1 arrow is keyed to a particular type or subtype of creature. If it strikes such a creature, the target must make a DC 20 Fortitude save or die (or, in the case of unliving targets, be destroyed) instantly. Note that even creatures normally exempt from Fortitude saves (undead and constructs) are subject to this attack. When keyed to a living creature, this is a death effect (and thus death ward protects a target). To randomly determine the type or subtype of creature the arrow is keyed to, roll on the table below.
| d% | Designated Type or Subtype |
|---|---|
| 01–05 | Aberrations |
| 06–09 | Animals |
| 10–16 | Constructs |
| 17–22 | Dragons |
| 23–27 | Elementals |
| 28–32 | Fey |
| 33–39 | Giants |
| 40 | Humanoids, aquatic |
| 41–42 | Humanoids, dwarf |
| 43–44 | Humanoids, elf |
| 45 | Humanoids, gnoll |
| 46 | Humanoids, gnome |
| 47–49 | Humanoids, goblinoid |
| 50 | Humanoids, halfling |
| 51–54 | Humanoids, human |
| 55–57 | Humanoids, reptilian |
| 58–60 | Humanoids, orc |
| 61–65 | Magical beasts |
| 66–70 | Monstrous humanoids |
| 71–72 | Oozes |
| 73 | Outsiders, air |
| 74–76 | Outsiders, chaotic |
| 77 | Outsiders, earth |
| 78–80 | Outsiders, evil |
| 81 | Outsiders, fire |
| 82–84 | Outsiders, good |
| 85–87 | Outsiders, lawful |
| 88 | Outsiders, water |
| 89–90 | Plants |
| 91–98 | Undead |
| 99–100 | Vermin |
Prerequisites: Craft Magic Arms and Armor, finger of death.
Cost to Create: 1,144 gp and 5 sp, 91 XP, 2 days.
Source: Dungeon Master’s Guide (version 3.5), page 228.