Energy Claw

Metacreativity (Creation)

Level: Psion 7, Wilder 7

Display: Visual

Manifesting Time: 1 standard action

Range: Medium (100 ft. + 10 ft./level)

Effect: 10-ft. claw

Duration: 1 round/level (D)

Saving Throw: None

Power Resistance: Yes

Power Points: 13

You create a shining claw of energy and send it to grab your foe.

You target one opponent within range to be grappled by a Large claw made of energy (cold, electricity, fire, or sonic). It has as many hit points as you do when you’re undamaged, and its AC is 20 (−1 size, +11 natural). An energy claw gets one grapple attack per round. It has a +12 bonus on its touch attack and a grapple check modifier of 17 + your Int modifier. The claw deals 3d6 points of energy damage (of the appropriate type) to a creature it successfully grapples each round.

An energy claw is susceptible to dispelling and is suppressed in areas of null psionics. Directing a claw to change targets is a move action. It does not get a flanking bonus nor help a combatant get one.

Cold: A claw of this energy type deals +1 point of cold damage per die when grappling a target. The claw takes 1½ times the normal damage from fire.

Electricity: A claw of this energy type provides a +2 bonus on manifester level checks for the purpose of overcoming power resistance. The claw takes 1½ times the normal damage from acid.

Fire: A claw of this energy type deals +1 point of fire damage per die when grapping a target. The claw takes 1½ times the normal damage from cold.

Sonic: A claw of this energy type deals −1 point of sonic damage per die when grappling a target.

This power’s subtype is the same as the type of energy you manifest.

Augment: For every additional power point you spend, the claw gains a +1 bonus on its touch attack and grapple checks. For every 2 power points you spend, the energy damage dealt to a grappled opponent increases by 1d6 points.

Variant: make the claw’s grapple check modifier 17 + manifester’s KAM to avoid penalizing the wilder class.

Source: Complete Psionic, page 86. This power implied that it could take damage but didn’t specify hit points or AC. These were taken from the spell grasping hand, as it had a similar function and level.