Psychokinesis [see text]
Level: Psychic Warrior 4
Display: Visual
Manifesting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 round/level
Saving Throw: Fortitude negates (harmless, object)
Power Resistance: None
Power Points: 7
You can use this power to energize your weapon. The weapon attack deals an extra 1d6 points of cold, electricity, or fire damage (as chosen by you at the time of manifestation) on a successful hit. On a critical hit, it deals an extra 1d10 points of energy damage. If the claw’s critical multiplier is ×3, add 2d10 points of energy damage instead; if the multiplier is ×4, add 3d10 points of energy damage.
This power can be manifested on a weapon that already deals energy damage, but if the claw already deals the same type of damage as the power, the effects stack. If this power is manifested on a weapon already benefiting from the effect of the power, the newer manifestation supersedes the older manifestation, even if both manifestations are of different energy types.
This power’s subtype is the same as the type of energy infused in weapon.
Source: Expanded Psionics Handbook, page 140.