Detect Law: Reveals creatures, spells, or objects of selected alignment. {PH}
Detect Secret Doors: Reveals hidden doors within 60 ft. {PH}
Disguise Self: Changes your appearance. {PH}
Hide from Undead: Undead can’t perceive one subject/level. {PH}
Obscuring Mist: Fog surrounds you. {PH}
Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. {PH}
10th-level temple raiders add the 1st- through 4th-level spells from the Luck domain to their spell list, as follows:
Entropic Shield: Ranged attacks against you have 20% miss chance. {PH}
Aid: +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +10). {PH}
Protection from Energy: Absorb 12 points/level of damage from one kind of energy. {PH}
Freedom of Movement: Subject moves normally despite impediments. {PH}