Conduit of Life

Conjuration (Healing)

Level: Cleric 2, Paladin 2

Components: V, S

Casting Time: 1 standard action

Range: Personal

Target: You

Duration: 10 minutes/level or until discharged

A small kernel of positive energy grows within your heart, warming your whole body.

The next time you use a class feature or racial ability to channel positive energy (such as turn undead or lay on hands), you also heal a number of points of damage to yourself equal to 2d10+1/caster level (maximum 10).

If you are already subject to an ongoing healing effect (such as vigor), or if you receive a cure spell while conduit of life is still in effect, this spell instead heals a number of points of damage equal to 3d8+1/caster level and it is discharged.

Source: Complete Champion, page 118.

Roll20 Macro

Arcane Version