Deific Bastion

Transmutation

Level: Blackguard 3, Cleric 3, Paladin 3

Components: V, S, DF

Casting Time: 1 standard action

Range: Touch

Target: Shield or heavy armor touched

Duration: 1 round/level

Saving Throw: Fortitude negates (harmless, object)

Spell Resistance: Yes (harmless, object)

Calling upon your patron for protection, you imbue your defenses with an unnatural resilience.

You must either be holding a shield or wearing heavy armor to cast this spell. The shield or armor gains a +1 enhancement bonus plus an additional special ability that depends on your deity, as given on the table below. This enhancement bonus is defensive only; it does not cause a shield to function as a magic weapon if it is used to make a shield bash.

The enhancement bonus of the armor or shield is +2 if your caster level is 9th-11th, +3 if it’s 12th-14th level, +4 if it’s 15th-16th, and +5 if it’s 18th or higher.

DeityAdded Ability
BahamutCold resistance 5
BoccobSpell resistance 13
Corellon LarethianArrow deflection
EhlonnaCold resistance 5
ErythnulDamage reduction 2/magic
Fharlanghn50% fortification (half of critical hits are negated)
Garl GlittergoldSpell resistance 13
GruumshArrow deflection
HeironeousElectricity resistance 5
HextorDamage reduction 2/magic
KordDamage reduction 2/magic
KurtulmakShadow and silent moves
Lolth50% fortification (half of critical hits are negated)
MoradinArrow deflection
Nerull50% fortification (half of critical hits are negated)
Obad-HaiShadow and silent moves
OlidammaraShadow and silent moves
PelorFire resistance 5
St. CuthbertDamage reduction 2/magic
TiamatFire resistance 5
VecnaCold resistance 5
Wee JasSpell resistance 13
YondallaShadow and silent moves

Source: Complete Champion, page 119.

Roll20 Macro

Arcane Version