Footsteps of the Divine

Transmutation

Level: Cleric 3

Components: V, S, DF

Casting Time: 1 standard action

Range: Personal

Target: You

Duration: 1 round/level (D)

Your body twists and reshapes itself, allowing you brief freedom from the confines of a wholly humanoid shape.

Upon casting this spell, you briefly acquire a new movement mode and speed, as given on the table below. Unlike most deity-variable spells, footsteps of the divine does not limit you to the option offered by your own deity; you are free to choose any option presented on the table. If you choose an option offered by a deity other than your own, however, the spell duration is halved. You can choose only one option per casting.

DeityMovement ModeSpeed
BahamutFly60 ft. (poor)
BoccobFly40 ft. (perfect)
Corellon Larethian+40 ft.
EhlonnaClimb30 ft.
Erythnul+40 ft.
Fharlanghn+50 ft.
Garl GlittergoldBurrow20 ft.
GruumshBurrow20 ft.
Heironeous+40 ft.
Hextor+40 ft.
KordClimb30 ft.
KurtulmakBurrow20 ft.
LolthClimb30 ft.
MoradinBurrow20 ft.
NerullFly50 ft. (average)
Obad-Hai+40 ft.
OlidammaraClimb30 ft.
PelorFly50 ft. (average)
St. Cuthbert+40 ft.
TiamatFly60 ft. (poor)
VecnaFly40 ft. (perfect)
Wee JasBurrow20 ft.
YondallaClimb30 ft.

Your assumption of a new movement mode, if any, imposes certain physical changes on you. For instance, if footsteps of the divine grants you flight, you grow wings; if it grants you a burrow speed, you grow heavy digging claws; and so forth. A “—” entry indicates that you gain no new movement type, but your base speed increases by the amount indicated.

At any point before the duration expires, you can choose to employ a burst of truly inhuman speed. Doing so adds an additional +10 feet to your speed per round remaining in the spell’s duration. However, this effect lasts for only a single round, after which the spell ends.

Source: Complete Champion, page 120.

Roll20 Macro

Arcane Version