Transmutation [Chaotic, Evil, Good, or Lawful]
Level: Druid 4
Components: V, S, DF
Casting Time: 1 swift action
Range: Personal
Target: You
Duration: 10 minutes/level, then 1 minute/level (D); see text
Your mind opens to an awareness of a new, spiritual world beyond the natural realm. Its energies flow into you even as the spirits of the beasts and the trees always have.
The descriptor of this spell matches the non-neutral component of your own alignment. For instance, if you are lawful neutral, you cast iconic manifestation as a lawful spell. If you are neutral, you cannot cast it at all.
Once you cast the spell, you have up to 10 minutes per caster level to invoke its power before it is spent. At any point during this period, you can choose to spend one daily use of your wild shape ability to take on aspects of your non-neutral alignment. You temporarily acquire the celestial template if you are good, the fiendish template if you are evil, the anarchic template if you are chaotic, or the axiomatic template if you are lawful.
Once invoked, this transformation lasts 1 minute per caster level. You can still use your wild shape ability to take on other forms without negating this spell.
Note: Adding a template “on the fly” can dramatically slow game-play. If you anticipate using this spell, write down the relevant adjustments—both to your normal form and to any animal, plant, or elemental forms you regularly assume—before play begins.
Roll20 Users: You can put these adjustments in an entry in the Summons sub-tab of your character sheet.
Source: Complete Champion, page 122. The text for anarchic and axiomatic templates linked above is drawn from the more recent Planar Handbook instead of the version 3.0 publication, Manual of the Planes. The text of the spell has been altered to reflect hyperlinks.