War-Mount

Transmutation

Level: Blackguard 3, Paladin 3

Components: V, S

Casting Time: 1 standard action

Range: Touch

Target: Special mount or fiendish companion touched

Duration: 1 minute/level (D)

Saving Throw: Will negates (harmless)

Spell Resistance: Yes (harmless)

At your touch, your mount’s flanks ripple, and its eyes blaze with newfound energy.

You render the natural attacks of your mount or fiendish companion magical with a touch. The creature gains a +2 enhancement bonus on attack rolls and damage rolls with its natural weapons for the duration of the spell. They are treated as both magic and good-aligned (paladin) or evil-aligned (blackguard) weapons for the purpose of overcoming damage reduction.

If you cast this spell in conjunction with master cavalier and phantom charge, the three spells have a synergistic effect. See the master cavalier spell description for details.

Source: Complete Champion, page 129.

Roll20 Macro

Arcane Version