Crystalline Memories

Transmutation [Mind-Affecting]

Level: Sorcerer 2, Wizard 2

Components: V, S

Casting Time: 1 swift action

Range: 60 ft.

Target: One living creature with Intelligence 3 or higher

Duration: See text

Saving Throw: Will negates

Spell Resistance: Yes

With a hideous cracking noise, a shard of crystal bursts through your subject's skull, flying into your waiting hand.

After casting this spell, you must study the target for 3 consecutive rounds, concentrating each round on the effect. This is treated as concentrating on a spell, and if you are interrupted, the spell is lost. Once the study is complete, the target's current surface thoughts (as detect thoughts) congeal into a solid shard of crystal. This crystal then erupts from the target's head (dealing 2d8 points of damage and 2 points of Intelligence damage) and flies to your hand.

Once you have the crystal, you (and only you) can use a full-round action to look into it and view the memories it contains. The crystal remains for 24 hours or until the memories have been viewed once.

Source: Complete Mage, page 100.

Roll20 Macro

Arcane Version