Mage’s Trusted Bloodhound

Conjuration (Creation)

Level: Assassin 4, Sorcerer 6, Wizard 6

Components: V, S, M

Casting Time: 1 standard action

Range: Close (25 ft. + 5 ft./2 levels)

Effect: Phantom bloodhound

Duration: 1 hour/caster level or until discharged, then 1 round/caster level; see text

Saving Throw: None

Spell Resistance: No

You conjure a phantom hound that can track and bring down your prey.

This spell functions like mage’s faithful hound, except that the phantom bloodhound created can also track a creature as if it had the Track feat. Its Survival modifier is equal to your caster level for this purpose, but it can’t use the Survival skill for any other tasks. A trusted bloodhound has a land speed equal to yours, and can move at full speed without taking a penalty on Survival checks to track.

A trusted bloodhound can’t attack, provide a flank, or have any other effect on combat. However, as a standard action, you can instruct a trusted bloodhound to serve as a watchdog; in this role it functions identically to mage’s faithful hound, except that its attack bonus equals your caster level. You can command a trusted bloodhound to resume its tracking again as a standard action.

Material Component: A tiny silver whistle, a piece of bone, and a thread.

Source: Complete Mage, page 111. Originally named Mordenkainen’s trusted bloodhound.

Roll20 Macro

Arcane Version