Resinous Tar

Conjuration (Creation)

Level: Bard 1, Sorcerer 1, Wizard 1

Components: V, S, M

Casting Time: 1 standard action

Range: Close (25 ft. + 5 ft./2 levels)

Area or Target: One object or 10-ft. square

Duration: 1 round/level (D)

Saving Throw: See text

Spell Resistance: No

A sticky layer of black liquid coats your target.

The resinous tar spell makes a solid surface sticky. Movement costs across the area are doubled. Any prone creature in the area must succeed on a DC 10 Strength check to stand up.

The spell can also be used to create a sticky coating on an item. Items not in use or in a creature’s possession are always affected by this spell. An object wielded or held by a creature receives a Reflex saving throw to avoid the effect. A creature holding an affected item must use a full-round action to let go of the item, drop it, put it away, pick it up from the ground, or ready it for use.

A creature wielding an affected item gains a +5 circumstance bonus on opposed checks to avoid being disarmed. A creature wearing armor or clothing affected by this spell takes a –⁠5 penalty on Escape Artist checks and on grapple checks made to resist or escape a grapple or to escape a pin.

Resinous tar counters and dispels grease (and vice versa).

Material Component: A drop of honey, molasses, or pine resin.

Source: Complete Mage, page 115.

Roll20 Macro

Arcane Version