Secret Weapon

Illusion (Glamer)

Level: Assassin 1, Bard 1, Blackguard 1, Ebonmar Infiltrator 1, Sorcerer 1, Wizard 1

Components: V, S, M

Casting Time: 1 standard action

Range: Touch

Target: Weapon touched

Duration: 10 minutes/level (D)

Saving Throw: Will negates (harmless, object)

Spell Resistance: Yes (harmless, object)

At your touch, the weapon seems to disappear from view.

You enable someone to hide a weapon on his person. The weapon does not become truly invisible so much as easily overlooked. Secret weapon adds +20 to the Sleight of Hand check to conceal a light weapon, and +10 to the check to conceal a larger weapon (even one normally too large to conceal). A “weapon” is defined as any manufactured weapon. With the aid of this spell, you can attempt to hide a weapon even if you do not possess the Sleight of Hand skill. Additionally, you can hide the presence of a weapon from detection spells, although true seeing penetrates the glamer.

Material Component: A thin black cloth.

Source: Cityscape, page 67.

Roll20 Macro

Arcane Version