Justice of the Wyrm King

Abjuration [Force]

Level: Sorcerer 7, Wizard 7

Components: V, S

Casting Time: 1 swift action

Range: Personal

Target: You

Duration: 5 rounds

Spines of brilliant yellow light burst outward from your body, giving the impression that you are covered in glowing spikes.

You create a field of arcane force around your body that deals retaliatory damage to your attackers. While this spell is active, any creature striking you with a nonreach melee weapon takes 4d6 points of damage.

As part of the casting of this spell, if you are a sorcerer you can sacrifice one additional sorcerer spell slot of up to 9th level; this increases the damage dealt by 2 points for every level of the sacrificed slot. For example, if you use a 7th-level spell slot to cast justice of the wyrm king and sacrifice a 5th-level spell slot to augment it, you deal 4d6+10 points of damage to your attackers.

Source: Dragon Magic, page 69.

Roll20 Macro

Arcane Version