Dispel Cold

Abjuration [Fire]

Level: Cleric 5

Components: V, S, DF

Casting Time: 1 standard action

Range: Touch

Target or Targets: You and a touched cold subtype creature from another plane; or you and an enchantment or cold descriptor spell on a touched creature or object

Duration: 1 round/level or until discharged, whichever comes first

Saving Throw: See text

Spell Resistance: See text

Constant, blue-white cold energy surrounds you. This power has three effects.

First, you gain a +4 deflection bonus to AC against attacks by creatures with the cold subtype.

Second, on making a successful melee touch attack against an outsider with the cold subtype, you can choose to drive that creature back to its home plane. The creature can negate the effects with a successful Will save (spell resistance applies). This use discharges and ends the spell.

Third, with a touch you can automatically dispel any one enchantment spell cast by an creature with the cold subtype or any one spell with the cold descriptor. Exception: Spells that can’t be dispelled by dispel magic also can’t be dispelled by dispel evil. Saving throws and spell resistance do not apply to this effect. This use discharges and ends the spell.

Source: Frostburn (version 3.5), page 93.

Roll20 Macro

Cleric and Good Domain Version

Paladin Version