Transmutation [Cold, Earth]
Level: Druid 2
Components: V, S, DF
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
All earth, stone, and water in the spell’s area is drained of heat. Earth, mud, and stone become everfrost and water freezes. You affect a 10-foot-square per level area to a depth of 1 foot. Magical, enchanted, dressed, or worked stone cannot be affected. Earth, stone, or water creatures are not affected.
This spell can be used to create small icebergs in large bodies of water. These icebergs float, but are extremely slippery and unstable, requiring a DC 15 Balance check per round to stay on the iceberg. Icebergs may be propelled through the water by the current, paddling, or other means.
Source: Frostburn, page 94. Added “per level” to the second sentence of the descriptive text to match the Area entry. Added “(S)” tag to Area entry.