Freeze Armor

Transmutation [Cold]

Level: Cleric 4, Druid 4

Components: V, S

Casting Time: 1 standard action

Range: Close (25 ft. + 5 ft./2 levels)

Target: Metal equipment of one creature/level

Duration: 1 round/level

Saving Throw: Fortitude partial; see text

Spell Resistance: Yes

Any heat intense enough to damage the creature negates cold damage from the spell (and vice versa) on a point-for-point basis. For example, if the damage from a freeze armor spell indicates 5 points of cold damage and the creature plunges through a wall of fire in the same round and takes 8 points of fire damage, it winds up taking no cold damage and only 3 points of fire damage.

Source: Frostburn, page 94.

Roll20 Macro

Arcane Version