Freezing Glance

Enchantment [Cold]

Level: Sorcerer 6, Wizard 6

Components: V, S

Casting Time: 1 standard action

Range: Close (25 ft. + 5 ft./2 levels)

Target: One living creature

Duration: 1 round/level; see text

Saving Throw: Will negates

Spell Resistance: Yes

Each round you may target a single living creature. It must make a Will saving throw or be frozen in place.

Frozen creatures cannot move, attack, cast spells, or defend themselves; they are considered immobile, losing shield and Dexterity bonuses to Armor Class and taking a further –⁠4 penalty to Armor Class. Frozen creatures are entitled to an additional saving throw if attacked, but this provides no immunity to the gaze. A creature that has been immobilizing with a freezing glance, then restored to motion after an attack, can still be the target of the same freezing glance in a later round.

Though the gaze attack ends rather quickly, frozen creatures remain immobile for 1 minute per level. In some cases, this can cause serious damage through exposure to the elements.

Source: Frostburn, page 95. Made the first sentence of the descriptive text into color text.

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Arcane Version