Gelid Blood

Necromancy [Cold]

Level: Sorcerer 5, Wizard 5

Components: V, S, M

Casting Time: 1 standard action

Range: Close (25 ft. + 5 ft./2 levels)

Target: One creature

Duration: 1 round/level

Saving Throw: Fortitude partial

Spell Resistance: Yes

Cold energy surges through the target’s body, congealing the blood in the creature’s extremities. This effect causes a –⁠4 penalty on attacks, Armor Class, and all Strength- and Dexterity-related checks, and anyone casting a spell with a somatic component has a 50% chance of spell failure for the duration of the spell. If the target makes its Fortitude save, the creature only takes a –⁠2 penalty on attacks, Armor Class, and all Strength- and Dexterity-related checks and has only a 25% chance of spell failure for spells with a somatic component.

Material Component: A pinch of flour.

Source: Frostburn, page 96.

Roll20 Macro

Arcane Version