Abjuration [Cold]
Level: Sorcerer 4, Wizard 4
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Saving Throw: None
Spell Resistance: No
A faint, shimmering reddish energy encases the subject’s body, granting spell resistance 18 against fire spells and spell-like abilities. In addition, any creature using a fire-based supernatural ability on the subject (such as a breath weapon) must succeed on a DC 18 caster level check (1d20 + level or HD) to affect a creature warded by this spell.
Material Component: A pinch of sulfur.
Source: Frostburn, page 96. Changed “level check” to “caster level check” in descriptive text.