Hibernate

Necromancy

Level: Cleric 5, Druid 5

Components: V, S, DF

Casting Time: 1 standard action

Range: Touch

Target: One living creature

Duration: 1 week/level (D)

Saving Throw: Will negates

Spell Resistance: Yes

You put a creature into a state of suspended animation, slowing its life functions to almost imperceptible levels and allowing a creature to survive for weeks without food or water. This suspension of life functions automatically stabilizes a dying creature, and it can save starving or dehydrated creatures from death. Creatures affected by a hibernate spell have a slower metabolism, healing wounds at a rate of just 1 hit point per level per week.

If the target is unwilling, it is entitled a Will saving throw. A successful saving throw negates the effect of the spell; a failure allows the target an additional saving throw whenever it takes damage, when it is splashed with water or other liquids, or when 24 hours pass, whichever comes first.

Source: Frostburn, page 97.

Roll20 Macro

Arcane Version