Level: Cleric 8, Winter 8
Components: V, S, F/DF
Casting Time: 1 full round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more summoned creatures
Saving Throw: None
Spell Resistance: No
You summon one or more giants that attack your enemies. They appear where you designate and act immediately, on your turn. The giants attack your opponents to the best of their ability. If you speak Giant, you can direct the giants not to attack, to attack particular enemies, or to perform other actions. Summoned giants act normally on the last round of the spell and disappear at the end of their turn.
Choose a giant kind from the table below.
| Type | Number | Alignment |
|---|---|---|
| Hill giants, fiendish | 3 | CE |
| Stone giants, celestial or fiendish | 2 | NG or NE |
| Frost giant, fiendish | 1 | CE |
| Fire giant, fiendish | 1 | LE |
Focus: A lock of hair from a giant of the desired kind.
Source: Frostburn, page 105. Changed the Alignment entry for “Stone giants, celestial or fiendish” from “N” to “NG or NE” as celestial creatures are always good and fiendish creatures are always evil.