Summon Giants

Conjuration (Summoning)

Level: Cleric 8, Winter 8

Components: V, S, F/DF

Casting Time: 1 full round

Range: Close (25 ft. + 5 ft./2 levels)

Effect: One or more summoned creatures

Duration: 1 round/level (D)

Saving Throw: None

Spell Resistance: No

You summon one or more giants that attack your enemies. They appear where you designate and act immediately, on your turn. The giants attack your opponents to the best of their ability. If you speak Giant, you can direct the giants not to attack, to attack particular enemies, or to perform other actions. Summoned giants act normally on the last round of the spell and disappear at the end of their turn.

Choose a giant kind from the table below.

TypeNumberAlignment
Hill giants, fiendish3CE
Stone giants, celestial or fiendish2NG or NE
Frost giant, fiendish1CE
Fire giant, fiendish1LE

Focus: A lock of hair from a giant of the desired kind.

Source: Frostburn, page 105. Changed the Alignment entry for “Stone giants, celestial or fiendish” from “N” to “NG or NE” as celestial creatures are always good and fiendish creatures are always evil.

Roll20 Macro

Arcane Version