Waves of Cold

Necromancy [Cold]

Level: Sorcerer 6, Wizard 6

Components: V, S, Coldfire

Casting Time: 1 standard action

Range: 60 ft.

Area: Cone-shaped burst

Duration: 1 round/level

Saving Throw: Will negates

Spell Resistance: Yes

Waves of frigid energy render all creatures with the fire subtype in the spell’s area shaken for the duration of the spell. Any creature with the cold subtype caught in the area of this spell loses its immunity to cold for the duration of the spell. Whether or not a creature makes its saving throw, it becomes immune to further castings of this spell for 24 hours.

Coldfire Component: Two ounces of coldfire (100 gp).

Source: Frostburn, page 106.

Roll20 Macro

Arcane Version