Trip Vine

Transmutation

Level: Druid 2, Ranger 2

Components: V, S, DF

Casting Time: 1 standard action

Range: Medium (100 ft. + 10 ft./level)

Area: One 10-ft. square/level (S)

Duration: 1 hour/level

Saving Throw: Reflex negates; see text

Spell Resistance: No

Trip vine causes plants within the area to grow together to form a tangle. Any creature entering an affected square must succeed on a Reflex save or fall prone. Any creature charging into an affected square takes a –⁠2 penalty on its saving throw.

If this spell is cast on an area of undergrowth, saves against the spell take a –⁠2 penalty.

Source: Heroes of Battle, page 128.

Roll20 Macro

Arcane Version