Dream Walk

Conjuration (Teleportation)

Level: Oneiromancy 4

Components: V, S

Casting Time: 1 standard action

Range: Touch

Target: Creature touched, or up to eight willing creatures joining hands

Duration: Instantaneous

Saving Throw: Will negates

Spell Resistance: Yes

You move yourself or some other creature into a dreamscape. You must either be able to see the dreamer whose dreams you wish to enter or be within 30 feet of her. This spell otherwise functions exactly as plane shift.

Source: Heroes of Horror, page 129.

Roll20 Macro

Arcane Version