Imprison Soul

Necromancy [Evil]

Level: Cleric 9, Dread Necromancer 9, Spite 9

Components: V, S, M, F

Casting Time: 1 standard action; see text

Range: Touch

Target: Creature touched

Duration: Permanent; see text

Saving Throw: Will negates

Spell Resistance: Yes

By casting imprison soul, you place the subject’s soul in a receptacle, such as a gem, ring, or some other miniscule object, leaving her body lifeless. While trapped, the subject takes 1d4 points of Constitution damage per day until dead or freed. The rituals to prepare the receptacle require three days. Destroying or opening the receptacle ends the spell, releasing the soul.

To cast the spell, you must know the name of the target. The receptacle must be within spell range and you must know where it is.

Material Component: A portion of the target’s body (a fingernail, a strand of hair, or some other small part).

Focus: A Tiny or smaller object to be the receptacle for the subject’s soul.

Note: This updated version of this spell supersedes earlier published descriptions.

Source: Heroes of Horror, page 130.

Roll20 Macro

Arcane Version