Haunt Shift

Necromancy

Level: Cleric 5, Sorcerer 5, Wizard 5

Components: V, S, M

Casting Time: 1 standard action

Range: Medium (100 ft. + 10 ft./level)

Target: Undead creatures within a 40-ft.-radius burst

Duration: Instantaneous

Saving Throw: Will negates

Spell Resistance: Yes

Haunt shift translates corporeal and incorporeal undead into haunting presences. The spell converts 1d4 HD worth of undead creatures per caster level (maximum 20d4). Undead creatures with the fewest HD are affected first; among creatures with equal HD, those that are closest to the burst’s point of origin are affected first. No creature of 9 or more HD can be affected, and Hit Dice that are not sufficient to affect a creature are wasted.

Material Component: A pinch of powdered skull.

Source: Libris Mortis, page 66.

Roll20 Macro

Arcane Version