Cause Fear

Necromancy [Fear, Mind-Affecting]

Level: Blackguard 1, Bard 1, Cleric 1, Death 1, Sorcerer 1, Wizard 1

Components: V, S

Casting Time: 1 standard action

Range: Close (25 ft. + 5 ft./2 levels)

Target: One living creature with 5 or fewer HD

Duration: 1d4 rounds or 1 round; see text

Saving Throw: Will partial

Spell Resistance: Yes

The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more Hit Dice are immune to this effect.

Cause fear counters and dispels remove fear.

Source: Player’s Handbook (version 3.5), page 208.

Roll20 Macro

Arcane Version

Divine Version