Command, Greater

Enchantment (Compulsion) [Language-Dependent, Mind-Affecting]

Level: Cleric 5

Components: V

Casting Time: 1 standard action

Range: Close (25 ft. + 5 ft./2 levels)

Target: One creature/level, no two of which can be more than 30 ft. apart

Duration: 1 round/level

Saving Throw: Will negates

Spell Resistance: Yes

You give the subjects (up to one creature per level) a single command, which they obey to the best of their ability at the earliest opportunity. Each creature must receive the same command. At the start of each commanded creature’s action after the first, it gets another Will save to attempt to break free from the spell.

You may select from the following commands.

Approach: On its turn, each subject moves toward you as quickly and directly as possible for 1 round. The creature may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.

Drop: On its turn, each subject drops whatever it is holding. It can’t pick up any dropped item until its next turn.

Fall: On its turn, each subject falls to the ground and remains prone for 1 round. It may act normally while prone but takes any appropriate penalties.

Flee: On its turn, each subject moves away from you as quickly as possible for 1 round. It may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.

Halt: Each subject stands in place for 1 round. It may not take any actions but is not considered helpless.

If any subject can’t carry out your command on its next turn, the spell automatically fails for that subject.

Source: Player’s Handbook (version 3.5), page 211.

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